Aim
An open hand controls the flashlight and explores the scene without a physical controller.
Camera-tracked hidden-object game
Search the dark. Find what is hiding.
A controller-free interactive game where visitors aim a flashlight with their hands and collect hidden objects with a gesture.
How it works
An open hand controls the flashlight and explores the scene without a physical controller.
When an object is revealed in the light, closing the hand collects it and updates the score.
The camera tracks the participant in real time, turning a simple search into a visible, physical performance.
Installation prototype
This demonstration shows the hand-controlled flashlight, hidden objects, gesture collection and live score working as one physical experience.
Example themes
Christmas and Halloween demonstrate how the same interaction can be reimagined. Each commissioned installation is created around one chosen theme and brief.
A warm seasonal room where visitors search for presents among decorations, furniture and festive details.
A darker hunt through a stylized graveyard populated by pumpkins, props and objects waiting in the shadows.
Created for your idea
Each Hidden Hunt is created as one coherent thematic installation around the client's brand, campaign, season, venue or original story. Christmas and Halloween are examples, not bundled game modes.
Audience participation
The player's hands, the moving beam and each discovery are visible on the main screen. The interaction is easy to read from a distance, making the hunt engaging for both the participant and the surrounding audience.
Project status
Where it can work
Planned installation format
The finished format is being designed as a configurable package for physical events and branded spaces.
Create a custom hunt
Tell us about your theme, venue, audience and the objects you want people to discover.