In development

Camera-tracked hidden-object game

Hidden
Hunt

Search the dark. Find what is hiding.

A controller-free interactive game where visitors aim a flashlight with their hands and collect hidden objects with a gesture.

How it works

Aim

An open hand controls the flashlight and explores the scene without a physical controller.

Collect

When an object is revealed in the light, closing the hand collects it and updates the score.

Installation prototype

The interaction is already playable.

This demonstration shows the hand-controlled flashlight, hidden objects, gesture collection and live score working as one physical experience.

Created for your idea

Any setting. Any theme.

Each Hidden Hunt is created as one coherent thematic installation around the client's brand, campaign, season, venue or original story. Christmas and Halloween are examples, not bundled game modes.

  • Original 2D or 3D environment
  • Custom hidden-object set
  • Brand products and visual identity
  • Seasonal or campaign narrative
  • Custom sound and collection effects
  • Difficulty, timer and scoring rules

Audience participation

A game people can understand by watching.

The player's hands, the moving beam and each discovery are visible on the main screen. The interaction is easy to read from a distance, making the hunt engaging for both the participant and the surrounding audience.

Hidden Hunt Halloween game world with the flashlight illuminating objects

Project status

Core loop working. Production still in progress.

In development

The working prototype demonstrates the complete interaction loop across two example settings. We are continuing to refine hand tracking, presentation and the deployment workflow before offering commissioned installations as a finished service.

Where it can work

Designed for playful public spaces.

01Shopping malls
02Seasonal activations
03Brand experiences
04Family events
05Exhibitions & festivals
06Retail & pop-up spaces

Planned installation format

From custom world to playable installation.

The finished format is being designed as a configurable package for physical events and branded spaces.

ATTAQ LAB can create

  • Custom game world and art direction
  • Theme-specific hidden objects and objectives
  • Hand-tracking interaction and game logic
  • Brand integration, sound and visual effects
  • Hardware configuration and calibration
  • On-site installation and operation if required

Venue / client provides

  • Large display, LED wall or projector
  • A clear participant area
  • Venue power and infrastructure
  • AV installation where required
  • Access time for setup and testing
  • Campaign content and brand guidelines where relevant

Create a custom hunt

Create a Hidden Hunt for your world.

Tell us about your theme, venue, audience and the objects you want people to discover.

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